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the island of dancing animals {{ d1m1

Mission Dossier ; The Secrets of Baisla
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"Move it or lose it! The 'it' being your existences, I think!" |
Let's get up to speed.
It's been an uneventful few weeks on the island of Baisla--maybe suspiciously so. You've had some time to gather your bearings. You've settled into your cabanas, gotten used to whoever you're sharing them with, collected some of your personal effects (which were bizarrely scattered to the wind.) The consistent 5 PM downpours are likely routine by now. You've had the chance to get the lay of the mainland and get a feel for the locals and some of their customs-- they sure like to dance, huh? Plus, they've got a lot of cool technology, though it isn't the sleek science fiction dream that is the Moon Base. And hopefully you've all made peace with the Fantasy Costco vending machine that's been harassing you to drink what some of you may now recognize as the ichor of the Voidfish. That's right-- some of you have gotten your memories back too, though to varying degrees. Those of you who have will recognize that this doesn't seem to be an ordinary mission situation. There's no briefing whatsoever or contact with the outside world, no sign of Lucretia, and a lot more questions than answers. Good news, though! Despite that, it seems you're not alone on your journey. Everyone's favorite boy detective, Angus McDonald is here to help you out! The Animalians are all friendly, and there doesn't seem to be much sign of danger... is there? What to do, Reclaimers? |
Points of Interest.

It seems like every time you look, there's more to do and explore! And, well, with middling memories and no stated mission or hints on the location of the relic or Lucretia or much of anything, really, how are you going to spend your time? Why not check out the sights?![]() Gilded Wall: The most obvious(ly dangerous) thing to check out is the Gilded Wall, something all Animalians will try to warn you against going past! If given the chance, they will frantically insist that you turn back, and tell you tales of the evil lurking behind it... But it's such a grand, lovely structure. Surely whatever is behind it can't be that bad, right?
Coliseum: Anyone looking to hone their physical skills, get some rewards, and do some good ol' fashioned brawling will find some worthy adversaries in the Coliseum! There are many opponents you can challenge, ranging from the island's most skilled fighters to refined magitech beasts-- and they are certainly formidable enough opponents for even Reclaimers to take on! You can even fight other Reclaimers here if you both sign up. All in good fun, of course. K. V. Labs: If you're having trouble comprehending those big magitech beasts or perhaps have a few questions about other forms of magitech, you might like to visit the island's lead technomancer, K.V.! At their labs just past the Coliseum, K.V. can answer any questions you might have about the magical beasts the Animalians have created or about their advanced technomancy. You might even get a chance to assist with repairs or take a closer look at the magitech beasts! Provided you can keep their attention, of course... Deep Foggy Forest: For those that are feeling particularly adventurous and unconcerned with danger -- or simply want to hunt their own meat, they can venture into the deeper, darker parts of the Foggy Forest. There are plenty of strange creatures lurking about -- animals who don't resemble the Animalians, monsters who don't look quite right, and everything in between. There's an eerie atmosphere that grows stranger and almost darker the deeper you venture... but you're Reclaimers, right? You've faced worse. Be careful, though; according to the Animalians, dangerous creatures are afoot. In particular, they warn that some of the evil trapped behind the wall had escaped long ago, and now lurks deep in the heart of the forest... ![]() The locals have also been willing to fill you in on some of the smaller islands that make up the archipelago, which you're welcome to visit if you can find a way to get to them. Though some of them are more appealing than others. On the other hand... If you'd like a break from exploring, there's plenty to do around the Boardwalk and plenty of Animalians who’d love a pair of extra hands to help with whatever errands they've got to dump on you! Most notably, if you're looking to get your boogie on, it seems the Animalians are gearing up for their seasonal dance competition. And it's open to Reclaimers! The competition accepts groups of up to three dancers as a dancing unit! With multiple studios and outdoor dance spaces available in the Boardwalk economic hub toward the southeast of the main island, you'll have lots of opportunities to practice your moves before the big day. If dancing's not your speed, Captain Baxley & The Crew are more than happy to put you to work! There's plenty of ways to keep yourselves occupied around the Boardwalk. Or you could head over to the Roswell Center to learn more about Animalians and medicine. Or have a hike up the Cascades and swim with the wildlife... or explore the outer islands! There are many possibilities open to you! You could even take the time to learn your new paths or simply refresh your memories and test out your abilities. Curiously enough, there does seem to be another island past a massive and foreboding barrier of thorns... But it doesn't seem like it's possible to get past the thorns head-on, no matter how hard you try. Maybe there's another way...? |
Potential Pals, Potential Scares.
Fixed NPCS.
Pilotable NPCS.
Fight 'em or Flee.
|
A note from your Navigators.
Keep an eye out for sign-ups for the dance competition, and as well as a sign-up form for something fun and NPC related on the log post itself! The dancing competition will allow for five groups of up to three people, and will require you to come up with a dance team name, style, and more! Feel free to start putting plans together and coming up with sick dancing troupe names. |
christine & mccree
— Will definitely be participating in the dance competition! She's a Dancer and loves shaking her groove thang.
— Will be all about helping young Angus with whatever he needs because it's her unofficial job to mother the young
and anybody else, really.Checking out the ruins, K.V. Labs, and the Roswell Center (medicine, you say?) is also on her list.—Will be up for tagging along with whatever your characters want to do!
{ mccree }
— Will probably tempt fate by getting too close to pirates and end up firing a warning shot past someone's ear.
— Will probably go snorkling or something to try and find an alternate route to that island past the thorns.
— Will head into the foggy forest to hunt some game. Who knows what he might find in there?
— Will absolutely tag along for any misadventures your characters want to have!
dance competition
Christine can use Acrobatics and Telekinesis during her routine.
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Some options:
-Druidcraft, specifically "You instantly make a flower blossom, a seed pod open, or a leaf bud bloom" and/or "You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5ftx5ftx5ft cube".
-Lucky Flair: "You gain the ability to make lucky charms, circumventing the laws of chance in your favor. By inscribing a luck rune on an item small enough to hold in your fist, you imbue it with the ability to change one instant of luck. You may make up to 4 of these charms per mission or interlude and have the option of keeping all 4 or giving some away. Once per charm, if the charm’s holder rolls a 1-4, they may re-roll and take the highest result. The charm must be on your person in order to use it. If lost, it miraculously appears in the pocket of its owner."
I was thinking of using roses, because obviously, but if we could also coordinate some cute lucky charms into our outfits if we all want to match!
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THIS... is Dance, Dance, Resolution!
Comprised of Christine, Rose, and Michael, they're here to dazzle and dominate the competition.
The routine is pretty free form with an emphasis on visuals to accompany their sick moves. Rose can use her size to her advantage to lift either Christine or Michael in the air to perform lovely moves. Christine can use Acrobatics as well to do flips and such out of Rose's lift. Her backstory is she was a trained ballerina in her youth and still loves all kinds of dancing so she does have moves to show off. Rose and Michael also have experience dancing with others and can hold their own.
Effects: All three can do visual effects of some manner for this. Christine can use Telekinesis to pull objects around the dance space. Rose can use Druidcraft to create blossoming flowers, gusts of wind to ruffle the hair, falling leaves, etc. Michael can use Major Illusion to create visuals, Misty Step to teleport around the dance space, and cast Haste for a FAST DANCE BREAK! Rose will also use Lucky Flair to create a rose token they can all wear on their outfits to match.
Music: They'll ask the locals to play a fast paced number with a strong bass beat that they can time their visual effects along with.
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Some potential path actions he could use:
- Major Illusions: just to add a few little dramatic flairs to their performance, maybe?
- Misty Step: teleporting? drama teleporting dance? idk
- Haste: FAST DANCE
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THIS... is Dance, Dance, Resolution!
Comprised of Christine, Rose, and Michael, they're here to dazzle and dominate the competition.
The routine is pretty free form with an emphasis on visuals to accompany their sick moves. Rose can use her size to her advantage to lift either Christine or Michael in the air to perform lovely moves. Christine can use Acrobatics as well to do flips and such out of Rose's lift. Her backstory is she was a trained ballerina in her youth and still loves all kinds of dancing so she does have moves to show off. Rose and Michael also have experience dancing with others and can hold their own.
Effects: All three can do visual effects of some manner for this. Christine can use Telekinesis to pull objects around the dance space. Rose can use Druidcraft to create blossoming flowers, gusts of wind to ruffle the hair, falling leaves, etc. Michael can use Major Illusion to create visuals, Misty Step to teleport around the dance space, and cast Haste for a FAST DANCE BREAK! Rose will also use Lucky Flair to create a rose token they can all wear on their outfits to match.
Music: They'll ask the locals to play a fast paced number with a strong bass beat that they can time their visual effects along with.
no subject