imaginarymods: (Default)
Imaginary Island Mods ([personal profile] imaginarymods) wrote in [community profile] imaginaryooc2020-10-20 06:34 pm

the island of dancing animals {{ m1 Call to Arms



CALL TO ARMS: SIGNUPS


“Isn’t there a future you’d like to fight for?”



THE STORY SO FAR

It's been a few months on the lovely archipelago of Baisla, and finally you've all figured out why you're here.

After your underwater explorations into the Mirror Maze and the Caverns of Memory, you've found a way to the island blocked off by thorns and deduced the location of Caleb Cleveland and the Imaginary Island — the Grand Relic which Angus McDonald used, and which created the pocket dimension of Baisla. Through a wish that the Universe itself answered — a wish for one last chance to make things right — you've all been kept safe in this dimension, the magic of your worlds and bonds used to patch the holes in the Weave caused by the destruction of the Wellspring of Magic. And while the Universe (or Greg, as he's introduced himself) stitched the Weave back together with the magic inside of you all, you've been collecting the pieces that will help you right the wrongs which could have led to the downfall of this world.

Lucretia has been unwell for some time, weary from bearing the burden of the self-imposed duty of collecting the Grand Relics and stopping the Hunger. But the Hunger preys on those who have given up and resigned themselves to apathy and dissatisfaction with their world. Many veteran Reclaimers encountered this kind of misery in the Cult of Shadows, spirits essentially stuck in bodiless limbo due to the destruction of their home thousands of years ago. They began to see the Hunger as their salvation — and by acting through stolen bodies, they became agents of the Hunger, so desperate to join it that they became vessels of its dark energy.

One by one, they took down Lucretia's closest friends, the Hunger's greatest obstacle in consuming this world. Standing on her own after all that, Lucretia grew more despairing and isolated with every day. Prior to bringing the Reclaimers to this universe, she had a run-in with the Cult herself. In the conflict, her ever-present white oak staff was cursed. And through the cracks in her tired spirit, the dark energy of the Hunger slowly made its way into her soul.

Lucretia, after a series of many bad decisions made under the misery-inducing influence of the Hunger, is caught in the deepest throes of the Hunger's curse. She's at risk of being consumed by it, and if she is, it's game over. The Hunger can use the mysterious source of power within the Relics she's been collecting — collecting, not destroying, as some of you have discovered — and consume this entire universe with Lucretia as the epicenter of collapse. Time progresses differently in this pocket dimension, and Greg has stretched it to give you as much time as he can to sort everything out. But there's only so much time to stretch, and it's running out.

Which leads us to the current mess. With the power from two broken Relics, a new Relic was born from the Relic that had yet to be reclaimed as of Candlenights. Caleb Cleveland and the Imaginary Island, one of Angus's beloved books, holds the power that was needed to wish a whole new chance into existence. And now it's hidden beneath the Cursed Zone, where there was little risk of someone stumbling across it before you all were ready. It's past the Gilded Wall, which has acted as a firewall to keep the Cursed contained.

And then there are the Cursed themselves: beings which aren't literally zombies, but what got spit out when Greg referenced your worlds and touched on too many pieces that had been consumed by the Hunger. Like an error spat out after trying to load corrupted data. Madame Director can't help you with any of this the way she often does, either; she's shut up in a spiky black opal fortress in the middle of Mount Reticulus, the volcano on the island that's been blocked by the thorn barrier.

To say the least of the Hunger, which is still waiting for you outside of the safety of Baisla. But the strength of your hearts — the magic, love, and bonds contained within them — seems to be the key. As many of you have learned, bonds don't break just because you forget. They don't break because someone is gone. And they certainly don't break because of the Hunger.

It's going to be tough. But you'll all find a way. You're going to be amazing.


WHERE TO GO AND WHAT TO DO

After Greg makes sure you're all caught up on the story so far, there are a few points of interest, as far as the problems you all need to tackle on Baisla. The first is the mysterious heart-shaped island which houses Mount Reticulus, the volcano that Lucretia has sealed herself and many unfortunate Bureau of Balance employees in.

The sand of the beach here is black, but it's flecked with iridescent specks of color — red, green, blue, yellow — which glimmer when the light hits them just right. The volcano itself looks rather craggy and dull in comparison, save for the veins of the same opalescent black that streak its exterior. Though the veins look like gemstone at first glance, the blackness is more like that of a void, and the streaks of color within shift slowly and eerily. The atmosphere on this island is heavy and gloomy. Not debilitatingly so, but it's noticeable, especially when entering the volcano.

The interior of Mount Reticulus is accessible through a hole near the base of the mountain, left by a large vein of that strange black substance. It's unexplored terrain, but upon entering, it's immediately obvious that the inside has been carved up, as if someone has shaped a natural cave into a castle. The magnificent black opal structures are ridden with thorns, and circular white eyes (iconic to the Hunger) watch from the high black "ceilings" of this strange fortress.

Occasionally, there are severe glitches in the terrain, but they quickly right themselves before they can become a threat. There are also exposed pools of lava — likely not in every room, but it is a danger you'll have to contend with. And it's hot. More than hot enough to cause damage if you're not equipped properly. Stand in silence within the volcano long enough, and you may swear that you can hear unintelligible whispers around you, so quiet that it's easy to convince yourself that you're imagining them. It's like they're coming from the walls themselves, or the polished black opal structures that allow you to traverse this place.

Strangely, the thorns inside of Mount Reticulus aren't as sturdy as those which blocked your access to this island. Maybe it's a metaphor? They're still fairly tough, but they can be damaged or broken with the right attack and adequate force. Which is good, since they will end up blocking your way sometimes.

Once someone has successfully navigated a path through this volcanic palace, deep within is a circular room. Which is strangely empty except for the ridiculous amount of shifting, creaking thorns that pierce into it with no rhyme or reason. There's a large, twisted, humanoid figure made of thorns in the middle of this room. This monstrous being may not be immediately recognizable as Lucretia, but at the center of its black opal thorns, Lucretia's body can be seen overcome by the darkness of the curse she's under.

Lucretia's form isn't the only visible form among the thorns; peeking out in certain areas are the faces of the Seekers, Regulators, and Reclaimers that were trapped with Lucretia on that last fateful day of Candlenights. Among them are a lot of familiar faces previously unaccounted for: Davenport, Johann, Lucas, Carey, Killian, Leon, and Avi, the travel bubble technician. Most of them, as well as those you recognize as some of your fellow Reclaimers, seem to be completely out cold.

Meanwhile, the Relic is hiding in a chamber of the Caverns of Memory which is beneath the northern segment of the mainland — right underneath the Cursed Zone. The only way into that chamber is through an underwater tunnel, accessible through a murky pool in the remains of the dead forest. A cursory examination of the pool reveals that the underwater tunnel is quite dark — the crystal coral within it has died and no longer glows. There don't appear to be signs of life within the tunnel itself, so it seems that you won't be hassled by any creepy critters on the way down. Obviously the path to the Relic Chamber is a damp one, but with the proper path actions or help from friends (and the benefit of no monsters in your way) it might even be a breeze.

The Relic Chamber at the end of the tunnel is a small cavern, crammed floor to ceiling with crystal coral with barely enough room to move around it. The coral itself is strange — glitchy and constantly in transition from one color to another. It gives off the glow of a screen at maximum brightness. There also seem to be forms that move in the shadows of the room at the edges of your vision — long and thin, moving gently. They look like they might be limbs, but it's hard to tell. They didn't seem to want to be seen through the crack by which this room was discovered.

One thing is for sure, however. Even just looking into this room makes you feel awful. Every part of you grows heavier with despair the longer you look at the chamber full of coral, as though something in you knows that you are staring at something incredibly, cosmically dangerous. Something wrong.

In the middle of a twist of coral that seems to be growing around it, perhaps even holding it in place, is a book — Caleb Cleveland and the Imaginary Island, the new Grand Relic you've all been looking for. It's thick and well-worn, and the title on its spine is just barely visible between the grappling coral. Physically speaking, there doesn't seem to be much stopping you from grabbing it aside from the coral.



THE NITTY-GRITTY

Those of you familiar with the Balance RPG format of the CTA will recognize some things about this process! However, some things have been changed up, so read on to get a rundown of those details.

For each CTA directive, there will be a Core Team with a maximum number of characters, which is given in the brief for each CTA assignment. The Core Team will be RNGed from the pool of sign-ups if the number of sign-ups exceeds the maximum number given for the Core Team. Other characters who have signed up for the CTA who are not RNGed for the Core Team are relegated to Supporting Roles for that CTA.

The Core Team is similar to the CTA teams as they were implemented in the original Balance RPG. The Core Team will be responsible for formulating the majority of the plan and for submitting it to the threads below before the given deadline. They're the front lines of each CTA assignment, and will be the ones most affected by the obstacles and challenges of each CTA! For example, if a CTA involves combat, a Barbarian on the Core Team may say they will stay at the ready with Danger Sense, and then use Rage and Call the Hunt to share Rage with the rest of the Core Team if it seems that a fight is inevitable.

The size of the Core Teams are limited for the ease of everyone involved. On the player side, smaller numbers are easier to coordinate, and on the navigator side, it helps us ensure that we can keep track of all characters and variables involved in a plan, so that things go as smoothly as possible in rolling!

What is new for Imaginary Island are the Supporting Roles. Characters in Supporting Roles will act as backup to the Core Team. Their contributions are intended to fill specific niches and act as constants. Basically, they take on One Job, and they keep doing that job to the best of their ability regardless of what variables the Core Team throws in. For example, if a Cleric is acting in a Supporting Role for a CTA team, their contribution might be that they are hanging back at a safe distance and focusing on healing the Core Team when they get injured. Or, if a character has access to a magitech beast, they may send it along with the Core Team of a CTA. Because Supporting Roles have less randomness involved, they are less likely to need to roll for success in doing the job they've chosen — when you can focus all your attention on doing one thing, it makes sense that you'll probably succeed at doing it!

Supporting Roles are less flexible in their actions and reactions than the Core Team, but they can provide much-needed modifiers and failsafes to increase the chances of success in a CTA! As navigators, we wanted to increase the opportunities to get characters involved in CTAs. Obviously, there are logistical difficulties in implementing greater numbers of characters in something like this, so we're limited in what we can realistically offer. But above all, we want to encourage engagement, teamwork, and creativity. So we're very excited to see the jobs you all come up with for characters in Supporting Roles, and we're eager to reward good teamwork and creative contributions!

Because of this system, barring extenuating circumstances, everyone who signs up for a CTA will be included in that CTA. Therefore, we ask that each character only signs up for one CTA. This also includes Wildcard Contributions, which we will get into below. You may do either a CTA or a Wildcard Contribution, but not both. This is true of both the Core Team and the Supporting Roles of a CTA. If you wish, you may sign up for a CTA in a Supporting Role capacity. If you do, your character will not be included in the RNG pool for the Core Team. You are welcome to state your intended contribution upfront if you choose to go this route!

As a note, if you have a magical or special item that you'd like to lend out, you do not need to sign up for a CTA to do that. Feel free to coordinate item lending with each other OOCly; just be sure that this info is included in your plan write-up!

Another new addition to the CTA format for Imaginary Island are Wildcard Contributions. Wildcard Contributions are actions that may be taken around the mission setting which are unrelated to specific CTA assignments, but which may improve the overall situation or impact the outcome of the mission. For example, if one of the CTAs was for a battle being fought outside of a town, you could say that your character's Wildcard Contribution is patrolling the border of the town to fend off any advancing enemies that the CTA team fails to stop. Or, if you have connections at the Roswell Center, you may offer to ask their healers to help the CTA teams as your Wildcard Contribution.

Wildcard Contributions are similar to Supporting Roles in that they are intended to fill a specific niche by doing one job. The difference is that they are more independent actions and aren't related to any particular CTA assignment. (If you wanted to take an action that benefits one specific CTA, we would ask that you sign up for a Supporting Role for that particular CTA instead.) Each character may submit a maximum of 2 Wildcard Contributions, and if you submit two, they must not be tasks that would conflict with each other. So if you're busy helping to treat the injured at the Roswell Center, you cannot also help the wildlife in the Foggy Forest.

You don't necessarily need to have a goal in mind for your Wildcard Contributions! Would your character simply be trying to keep the children and civilians of Baisla calm while all of the chaos is going on? Would they be recording observations of the events in a certain place? Let us know! As stated, we want to reward engagement and take character action into account wherever possible, so we're happy to find some creative ways to incorporate Wildcard Contributions into the ultimate outcome of the mission. Your characters' actions matter to the Baislans and they matter to us too!

Now, what about plan submission? In the brief for each CTA, we have provided information that is known to the characters about the challenges they will be facing, as well as hints for other threats they may face but which have not been ICly confirmed prior to the CTA. All information provided in the brief is information that can be reasonably gleaned by the characters from an IC perspective!

When it comes time to submit a plan, a member of the Core Team will reply to the appropriate thread with an in-depth explanation of what characters will be doing to overcome those challenges and progress through the CTA. Path actions, teamwork, and contingency plans will all be vital to building a solid plan for success! Contributions from the CTA's Support Roles should be included in the plan write-up, as well, to ensure that your navigators can find all the information we need in one place. Here is a good example of a CTA plan submission, provided by one of our navigators! You don't need to adhere to this exact format, but we hope it gives you all a good idea of what we're generally looking for.

If something unexpected occurs during the CTA, such as the death of a teammate which has not been accounted for in the plan, the navigators may give you the opportunity to reply with a reaction or revised plan before proceeding with the final results — similar to a more standard RNG thread, though with less play-by-play and back-and-forth. We will be doing our best to balance expediency and responsiveness for the CTAs, so that we can proceed in a timely fashion while still accounting for player action and spontaneity where possible.

You all have quite a few NPCs that are ready to assist you with this mission, too! As was stated in RNG and NPC threads, a few characters may expect to receive "favors" from Animalian NPCs in the CTA (or later, if they do not come into play during the CTA portion.) These characters are: Church, Sayori, and Sans, who may receive a favor from KV; Honoka, who may receive a favor from Niely; and Christine and Rose, who may receive a favor from Lola. If these NPCs are requested for a CTA by characters they owe favors to, they will gladly help as directed, and you are free to include them in your plan submissions!

Non-Animalian NPCs may make an appearance to assist as well. Particularly Lup and Taako, finally freed from the magical Umbrella they became trapped in after their run-ins with the Cult of Shadows. And currently both stuck in the same lich body, which is an issue they're sort of hoping to resolve after this whole island shebang is dealt with? Plus, with the help of the jellyfish in the Caverns of Memory, some of you have seen things that indicate Lup and Taako weren't the only victims of the Cult's plot, as far as Lucretia's friends go. Maybe they're hanging around somewhere too...



Feel free to use this post as a plotting post to discuss plans with each other and brainstorm for this part of the mission! Please direct questions related to the CTAs here, and see the appropriate threads for each CTA to sign up: Clear a Path Through the Volcano, Retrieve Lucretia, Clear the Cursed Zone, Reclaim the Relic. Offer Wildcard Contributions here!



NAVIGATION



code bases by tricklet
spaghettimonster: (A WORTHY PUZZLE)

[personal profile] spaghettimonster 2020-10-25 06:25 am (UTC)(link)
Hihi, this is my first time with one of the structured missions, so I'm not sure what the usual routine is. It looks like the Plan Submission section below is for people to post the final version of the plan, but where do people usually do their planning and plotting of it? The game discord, a pm between the participants, something else...?
philoxenia: (Default)

[personal profile] philoxenia 2020-10-25 10:15 pm (UTC)(link)
A couple of questions regarding the Relic!

1. How heavy is the book, in lbs?
2. How far from the entrance of the Relic Chamber is the Relic, in feet?
spaghettimonster: arrt-jim-lad (AAAAAA???)

Round 2: So we're underwater.

[personal profile] spaghettimonster 2020-10-25 10:55 pm (UTC)(link)
Team Relic Divers just realized a fun and possibly complication-causing thing: we use poisons and potions and we're gonna be underwater during this whole thing.

Given we've had months (or more) to experiment, I imagine Mira and Papyrus have a little idea what they're getting into, but since we both spaced on ever asking: what happen when poisons or potions are used in water? Do they impact multiple people less effectively? Do they dissipate to the point of no impact? Will that be up to rule of cool/funny/drama?
unrecovered: (Well...)

[personal profile] unrecovered 2020-10-26 02:36 am (UTC)(link)
How much IC prep time to we have before enacting plans? I'm looking at including Tinkerer's Tools in our CTA plan, and knowing how much time Wash has to make things would factor into that.

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motherfucking_ghost: (Default)

[personal profile] motherfucking_ghost 2020-10-26 09:30 pm (UTC)(link)
Iiiiif I cash in my KV Bux to ask for one of their magitech creatures to come along for the ride, how much control would we the players have over said creature? Would it be up to Navigator control with suggestions of what it would or could do, or would we be allowed to use it as something of another member of the time/a familiar/a pet?

Re: SIGN UP HERE

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spaghettimonster: (MASTER CHEF)

[personal profile] spaghettimonster 2020-10-21 07:14 am (UTC)(link)
It doesn't quite make sense for Papyrus to go with the teams for rescuing Lucretia - he doesn't have the memories or warm fuzzy feelings of a bond with her to draw on in trying to win her back, after all. But it does make sense for him to give the elderberry macarons to whoever DOES join that team, in hopes that the smell will bring back good memories, or maybe the taste will rejuvenate her after she's rescued.

Also, more generally speaking, Papyrus has been doing his fair share of off-screen brewing, and he'll do some extra in preparation for this mission. He'll make some helpful potions to share with the other teams, whether it's the defaults listed under the concoct skill, or his special creation of the Sick Jumps potion (doubles jump distance, does not decrease the pull of gravity).
aceso: (Default)

[personal profile] aceso 2020-10-21 05:05 pm (UTC)(link)
For anyone going on the retrieve the relic mission, Christine has access to ingredients to make a Permanent Potion of Water Breathing, so feel free to handwave her giving your character one if they have to do that pesky breathing thing!

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unrecovered: (Well...)

[personal profile] unrecovered 2020-10-22 05:46 pm (UTC)(link)
Wash is absolutely willing to lend out his magic items to anyone who needs them. He can also use Make Bomb and Tinkerer's Tools to create bombs and machines to help people, though what he's able to make is definitely going to depend on how much time they have before they roll out.