Archetype Bonuses Mira - Rogue/Druid/Vulpish Papyrus - Warlock/Chemist/Dragoon Sans - Sorcerer/Wizard/Technomancer CHA +2 DEX +1 INT +2 WIS +1
STEP ONE: Getting to and traversing the tunnel. Sans can hit up the Doki Doki group for info on the Cursed Zone entryway, he can ask Lup if she knows about it, or they can get the information from the Cursed Zone clearing group. Sayori can also read the group (Papyrus in particular) a section on resisting mind-warping magic from the Rickle Axager's Pocket Guide to Adventuring (3rd Edition) to give an advantage on relic-grabbing (and possibly on resisting despair, but the goal is to provide more cushioning against the relic itself). If not, they're going to have to rely on Papyrus leading them through the tunnels via Miso Fou's, which is going to take longer. Luckily, Mira will be using a Water Breathing potion made by Christine, while neither Sans nor Papyrus need to breathe, so time spent underwater isn't an issue for this group. Additionally, if at any point Mira's potion fails, Sans will create a 5x5 bubble of air for her with Shape Water.
If they run into the Cursed at any point, both Mira and Papyrus know the purging dance from having come in 2nd place in the dance competition. Mira and Papyrus can also provide plenty of general positive vibes. Sans is here too.
STEP TWO: The Relic Cavern Mira came up with the idea of preparing recordings of motivational messages on Sans's liveriverer to fight away the despair here. Sayori in particular has recorded some specific personalized messages:
Sayori will record a few motivational audio messages for the Relic team to bring with them! Each member of the Core Team will get messages especially for them, and she'll also record performances of Dawn, Storm Warning, and Funny Bones (the latter two of which were originally written for Sans specifically.)
Messages for Mira: • "You figured out how to help me dissect a frog, and that's way grosser than this! So I know you can figure this one out too!" • "Hey, did you know I wear the necklace you gave me every day? It helped me remember the Literature Club, and it helped me remember you too." • "If you tell me a little more of your story, I'll write something for you, okay? So be sure you come back safe, so I can write you the best poem ever!"
Messages for Papyrus: • "I know this job will be no problem for the great Papyrus! You have the official endorsement of the Determined Bowmaiden!" • "I saw you talk about writing poetry on Natsuki's post, and I really want to read it! So you have to come back and write the best poem a skeleton ever wrote!" • "I think you're even cooler than you realize right now. Sans talked about you all the time before all this. So I know you're cool enough to do this!"
Messages for Sans: • "Hey, I know it's tough down there, but this is no time to be a lazybones, okay?" • "You might be bone-tired, but you have to keep going or I'm gonna eat all the snacks I'm saving you!" • "You're my family now, so you have to come back safe, okay? You're strong enough to do it. I'm counting on you."
As far as individually resisting despair goes, Sans is very used to existing with these sorts of feelings hanging over his head; he's felt a lot of hopeless despair before, so the feelings aren't going to be taking him by surprise. Papyrus is generally optimistic and good at self-motivation; he will also be recording motivational messages on Sans's liveriverer so everyone can experience the motivational power of The Great Papyrus. Sans and Papyrus will additionally regain their memories of each other during this mission, and this will bolster their resistance to despair. Mira is pretty good at pressing on in the face of some pretty bad shit, and knowing that people are depending on her is a pretty good motivator. Knowing that there are people waiting for her will help combat those feelings of despair and loneliness, since it’s something that’s still relatively new and she definitely doesn’t want to let go of that thought or lose it.
The hands in the cavern will have to be dealt with. These will be examined; if they seem to actually be made of shadow, then Sans will use the Shadowless Salve he got from the vending machine. He'll pour it into the water and use Shape Water to swirl it around inside the cavern to see if this eliminates the shadow things. If the things in the cavern are more solid, this step will be skipped.
Sans will use Arcane Hacking to disable the glitches as needed, having gotten the information on glitch removal from Sayori. He can also provide Digital Phantom use as needed, in addition to using Web to stick any unfriendly monsters in place. Mira has Moonbeam, which may aid in revealing anything attacking them. The group would rather avoid than fight, but if necessary, Sans and Papyrus both have bone magic in addition to their path skills - Papyrus will try Hideous Laughter to distract, Fatigue to slow anything down, Eldritch Blast if they’re fighting from a distance and Necromantic Touch if anything gets too close. If, at any point in all this, Sans or Mira is severely injured, Papyrus will try to heal them with Necromantic Touch instead. Papyrus also has two Potions of Minor Healing. Mira also has Foxgloves; she can cast Swift if anyone is unhurt and needs a speed boost, and can use Dart for long-distance monster smiting. She can also create a Doppelganger if they need a distraction (and OG Mira can use Sneak Attack to exploit that distraction); likewise, the Doppelganger can cast Dart if need be. Sans will always maintain distance while fighting, being the most fragile of the group; he’s great at Misty Step. Sans will also use Thunderclap and Magic Missile. Finally, if any of the monsters seem to be gaining an advantage by staying underwater, Sans can fill a maximum of a 10x10x10 area with air with a Spell Master doublecast of Shape Water.
STEP THREE: Retrieving the Relic Okay, so nobody actually wants to touch that thing. They'll try a few different ways to make this work.
Option One: Sans opens the dimension box on his phone and Mira places it in the cavern with Mage Hand. Sans can hold the phone in one place with Levitate while Mira uses Mage Hand on the relic to put it in the dimensional box, where it can be closed up and retrieved via magic later. If necessary, the coral can be sliced off with bone magic or Magic Missile from afar.
Option Two: If Mage Hand is not an option, someone can enter the cavern and place the phone above the relic. Sans can levitate the phone in place and then levitate the book upward to the book to put it in the box. Again, the coral can be cut if needed.
Option Three: If neither of those work, we have rope! We can play cowboys and give lassoing it a try. None of them have practiced this but they would still be willing to give it a shot.
Option Four: Okay, so if they can't keep it at a distance, they'll try just using the coral and holding onto that while they take it back out again.
Option Five: If none of these work, Papyrus will just grab it - he’s friends with Angus, the book is friends with Angus, clearly the book will be friends and not mind-controlling with him too! With the power of friendship, positive thinking, and his Respected Presence it should all work out fine!
If things seem to in fact not be working out fine, Sans will make mistakes grab the relic too in an attempt to lighten some of the magical load. His focus would be entirely on protecting Papyrus from the relic here, so the relic would already be off on the wrong foot with him, as it were, and on top of knowing very well what these things can do and really not wanting anything to do with something that has so much time magic in it, these facts should ideally help him resist its influence if he is stepping in, too.
no subject
Mira - Rogue/Druid/Vulpish
Papyrus - Warlock/Chemist/Dragoon
Sans - Sorcerer/Wizard/Technomancer
CHA +2
DEX +1
INT +2
WIS +1
STEP ONE: Getting to and traversing the tunnel.
Sans can hit up the Doki Doki group for info on the Cursed Zone entryway, he can ask Lup if she knows about it, or they can get the information from the Cursed Zone clearing group. Sayori can also read the group (Papyrus in particular) a section on resisting mind-warping magic from the Rickle Axager's Pocket Guide to Adventuring (3rd Edition) to give an advantage on relic-grabbing (and possibly on resisting despair, but the goal is to provide more cushioning against the relic itself). If not, they're going to have to rely on Papyrus leading them through the tunnels via Miso Fou's, which is going to take longer. Luckily, Mira will be using a Water Breathing potion made by Christine, while neither Sans nor Papyrus need to breathe, so time spent underwater isn't an issue for this group. Additionally, if at any point Mira's potion fails, Sans will create a 5x5 bubble of air for her with Shape Water.
If they run into the Cursed at any point, both Mira and Papyrus know the purging dance from having come in 2nd place in the dance competition. Mira and Papyrus can also provide plenty of general positive vibes. Sans is here too.
STEP TWO: The Relic Cavern
Mira came up with the idea of preparing recordings of motivational messages on Sans's liveriverer to fight away the despair here. Sayori in particular has recorded some specific personalized messages:
Sayori will record a few motivational audio messages for the Relic team to bring with them! Each member of the Core Team will get messages especially for them, and she'll also record performances of Dawn, Storm Warning, and Funny Bones (the latter two of which were originally written for Sans specifically.)
Messages for Mira:
• "You figured out how to help me dissect a frog, and that's way grosser than this! So I know you can figure this one out too!"
• "Hey, did you know I wear the necklace you gave me every day? It helped me remember the Literature Club, and it helped me remember you too."
• "If you tell me a little more of your story, I'll write something for you, okay? So be sure you come back safe, so I can write you the best poem ever!"
Messages for Papyrus:
• "I know this job will be no problem for the great Papyrus! You have the official endorsement of the Determined Bowmaiden!"
• "I saw you talk about writing poetry on Natsuki's post, and I really want to read it! So you have to come back and write the best poem a skeleton ever wrote!"
• "I think you're even cooler than you realize right now. Sans talked about you all the time before all this. So I know you're cool enough to do this!"
Messages for Sans:
• "Hey, I know it's tough down there, but this is no time to be a lazybones, okay?"
• "You might be bone-tired, but you have to keep going or I'm gonna eat all the snacks I'm saving you!"
• "You're my family now, so you have to come back safe, okay? You're strong enough to do it. I'm counting on you."
As far as individually resisting despair goes, Sans is very used to existing with these sorts of feelings hanging over his head; he's felt a lot of hopeless despair before, so the feelings aren't going to be taking him by surprise. Papyrus is generally optimistic and good at self-motivation; he will also be recording motivational messages on Sans's liveriverer so everyone can experience the motivational power of The Great Papyrus. Sans and Papyrus will additionally regain their memories of each other during this mission, and this will bolster their resistance to despair. Mira is pretty good at pressing on in the face of some pretty bad shit, and knowing that people are depending on her is a pretty good motivator. Knowing that there are people waiting for her will help combat those feelings of despair and loneliness, since it’s something that’s still relatively new and she definitely doesn’t want to let go of that thought or lose it.
The hands in the cavern will have to be dealt with. These will be examined; if they seem to actually be made of shadow, then Sans will use the Shadowless Salve he got from the vending machine. He'll pour it into the water and use Shape Water to swirl it around inside the cavern to see if this eliminates the shadow things. If the things in the cavern are more solid, this step will be skipped.
Sans will use Arcane Hacking to disable the glitches as needed, having gotten the information on glitch removal from Sayori. He can also provide Digital Phantom use as needed, in addition to using Web to stick any unfriendly monsters in place. Mira has Moonbeam, which may aid in revealing anything attacking them. The group would rather avoid than fight, but if necessary, Sans and Papyrus both have bone magic in addition to their path skills - Papyrus will try Hideous Laughter to distract, Fatigue to slow anything down, Eldritch Blast if they’re fighting from a distance and Necromantic Touch if anything gets too close. If, at any point in all this, Sans or Mira is severely injured, Papyrus will try to heal them with Necromantic Touch instead. Papyrus also has two Potions of Minor Healing. Mira also has Foxgloves; she can cast Swift if anyone is unhurt and needs a speed boost, and can use Dart for long-distance monster smiting. She can also create a Doppelganger if they need a distraction (and OG Mira can use Sneak Attack to exploit that distraction); likewise, the Doppelganger can cast Dart if need be. Sans will always maintain distance while fighting, being the most fragile of the group; he’s great at Misty Step. Sans will also use Thunderclap and Magic Missile. Finally, if any of the monsters seem to be gaining an advantage by staying underwater, Sans can fill a maximum of a 10x10x10 area with air with a Spell Master doublecast of Shape Water.
STEP THREE: Retrieving the Relic
Okay, so nobody actually wants to touch that thing. They'll try a few different ways to make this work.
Option One: Sans opens the dimension box on his phone and Mira places it in the cavern with Mage Hand. Sans can hold the phone in one place with Levitate while Mira uses Mage Hand on the relic to put it in the dimensional box, where it can be closed up and retrieved via magic later. If necessary, the coral can be sliced off with bone magic or Magic Missile from afar.
Option Two: If Mage Hand is not an option, someone can enter the cavern and place the phone above the relic. Sans can levitate the phone in place and then levitate the book upward to the book to put it in the box. Again, the coral can be cut if needed.
Option Three: If neither of those work, we have rope! We can play cowboys and give lassoing it a try. None of them have practiced this but they would still be willing to give it a shot.
Option Four: Okay, so if they can't keep it at a distance, they'll try just using the coral and holding onto that while they take it back out again.
Option Five: If none of these work, Papyrus will just grab it - he’s friends with Angus, the book is friends with Angus, clearly the book will be friends and not mind-controlling with him too! With the power of friendship, positive thinking, and his Respected Presence it should all work out fine!
If things seem to in fact not be working out fine, Sans will
make mistakesgrab the relic too in an attempt to lighten some of the magical load. His focus would be entirely on protecting Papyrus from the relic here, so the relic would already be off on the wrong foot with him, as it were, and on top of knowing very well what these things can do and really not wanting anything to do with something that has so much time magic in it, these facts should ideally help him resist its influence if he is stepping in, too.